I’ve recently decided to start up a blog post since I’ve accumulated a few articles I thought would be helpful and important to people over the years that I’ve been working with flash. First, a little about me:

My name is Christopher Gregorio, I’m from the United States (North Carolina), and I develop online flash games. I’ve been in the industry for a little over two years and have released several large titles, here’s a few that may ring a bell… Medieval Rampage 1 & 2, Cell Warfare, and Penguin Massacre. Last year I earned over $45,000 from developing these games through several different forms of monetization.

This blog will focus on a variety of things relating to flash: the general industry, projects I’m working on, and rambles about some specific things.

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  • Comments (29)
    • CJ Curry
    • August 9th, 2010

    Hi Mr. Gregorio,

    I read with keen interest your post on the 30th of May, regarding artists you’ve hired. I finished by vomiting. Thanks for screwing over my girlfriend’s dreams.


    • B
    • August 9th, 2010

    Hi there, I’ve read your post about “How to Hire an Artist”. It was very insightful, insightful about bastards like you that is. I hope no artist will ever work for you.

    No love,

    • Ariel
    • August 9th, 2010

    That figure might be a little more impressive if you hadn’t bragged about making money off of the talent and insecurities of other people. You might as well ditch your pride and accept that you’d make a lot more money as an actual con-artist. Seems to be the only type of art you understand.

    • Anon
    • August 9th, 2010

    Since everyone else is being nice I’ll skip straight to the good stuff!

    SCREW YOU! You’re a god damn heartless con-artist! I hope you die in a blazing fire you stupid mother fucker. You make every single person sick to their stomach you sack of shit. Rot in hell


    • Max
    • August 9th, 2010

    How old are you Christopher ?

    From your article it doesn’t sound like you are an adult who can think rationally or think before writing. Posting an article like that in public only makes you look horrible. Boasting about $45,000 earning is silly. Most of us Professionals earn nearly twice that.

    I would suggest you to get into credit card fraud, identity theft or straight out bank robbery since it would get you more money in less time. What you are doing is not very different, it is a form of theft and manipulation so why not go for the big money ?

    So once again, I ask how old are you ? I bet you are no older than 16.

  1. You might as well just change your name, dude. You are toast among the artist community . Thanks for being dumb enough to say openly what we know all you bloodsuckers are really thinking all the time.
    At least you made it easy for all of us to know how to avoid ever working for you. I’m sending your “How to Hire an Artist” thing to every talented young artist I know on DeviantArt, etc. and telling them : “This is lesson 1 on how to watch out for sharks like this.”

    • Game Artist in Training
    • August 9th, 2010

    Hello Mr. Gregorio,

    I was a painter during my undergrad years, and am currently attending a graduate program for game art and development. Mentors, professors, guest speakers, and friends have all warned me about people like you – predatory employers who seek out naive and inexperienced artists, preying on their lack of professional savvy to obtain assets for far, far less than they’re worth.

    It disgusts me professionally that you obviously do not value your employees, and that you are doing your best to devalue my industry. However, I must thank you for so unashamedly sharing your predatory practices, which will make it much easier for me to warn my fellow artists- and developers-in-training about you and your studio.

    I look forward to never doing business with you, sir.

  2. I personally support you in what you wrote in so widely mentioned article. Real word is not for hypocrytic kids (especially those drawing shitty wolfies and caling themselves “professionals”) ;)

    Thumbs up!

  3. It amazes me that you would post your profile on LinkedIn, which generally attracts professionals.

    As others have said, you should probably think about the consequences of what you say, no matter how right you think you are, before you post something publicly. Shut down and vanish, and maybe people will forget about you.

    • pat
    • August 9th, 2010

    I work at one of the larger schools that trains artists for this kind of work. I am posting your name and article for hundreds of students to see so they will never work with you or people like you.

    • artrageous
    • August 9th, 2010

    This article says everything that needs to be said about your painfully unprofessional handling of your business:

    Thankfully I have been around the block enough to avoid unprofessionals like yourself. In a way I must thank you for posting your article so the beginning artists know exactly what to look out for.

    I hope you learn something from this.

    • your mother
    • August 10th, 2010

    Are you related to Glenn Beck?

  4. Although I disagree with some of what you said in your article, I also realize that you’re probably someone who is passionate about games. You don’t make games because you’re trying to get rich quick, and I don’t think you’re trying to take advantage of anyone intentionally.

    I think maybe it was a mistake to write an article that sounded like, “Here’s the secret of my success” and then saying essentially to get amateurs to do art for you.

    The game market segment you’re in is not unlike the paper game industry, which still has a semi-pro segment. On the high end you have games like Dungeons and Dragons with lots of painters being paid to do illustrations for the books now, and on the low end you still have a lot of books that feature amateur or semi-pro illustrations bought at cheap rates. Steve Jackson Games, for example, became well known for paying low rates to artists for black and white interior illustrations for their books, and still managed to make a decent profit despite the somewhat lower quality interior art. Jackson himself apparently was very proud of his art collection after years of commissions.

    I think the offense comes into the picture when we start talking about computer games because they’re traditionally thought of as making a lot of money. When you say you did large titles, that makes it sound like you somehow put out something like Borderlands or Starcraft II, and the truth is far from that. I think people are offended because they don’t realize that you’re somewhat of a small fry in the grand scheme of things. Your “large” games probably won’t be familiar to the kid sacking your groceries if you mention them. In what is now the largest entertainment industry in the world, now making more money worldwide than movies, being a maverick coder making only $45k/yr. doesn’t make you Mr. Burns, and I think that’s the problem with the way people seem to be perceiving you. It’s like going to a child’s lemonade stand and telling him he’s a profiteering bastard making money off the theft of supplies from his parents’ house.

  5. Originally sent by email. Copied both here and to the article in question.

    “I read your article on Kaitol.com about finding artists, and I’ve also read its follow up. You’re really in over your head on this one. Let’s lay a few things out…

    I understand that you can’t afford to pay a reasonable amount of money for art. You state on your site that you’ve only made about $45,000 last year from your efforts, and while I applaud that you’ve been able to make profit on your dream, it’s realistically less than a quality control department worker makes at an established gaming company. Just because you can’t afford decent art doesn’t mean that you should actively encourage others to exploit contractors. This practice makes you a bottom feeder. This may sound harsh, but it’s reality and if you aspire to someday become a responsible and respected business owner within the game industry you will need to begin to appreciate the value of your assets. Talented artists can sell games, just look at the iconic character designs of Mario, Sonic, Mega-Man, and others. Game art is an integral part of both the experience AND the business. If you have poor art you will have an uphill battle licensing your characters to other markets (i.e. merchandise, television, etc). This also holds true for having antagonistic relationships with your artists. You’ll have a difficult time finding backers and partners if your artist is willing to sue you for character ownership rights. Your art IS your studio’s identity and your artists ARE your partners in crafting that identity. You should pay them accordingly upfront so that you avoid pitfalls later. If you come across a talent that you feel is good enough to represent YOUR ideas in YOUR product you owe it to yourself to make that relationship as strong as possible. If you continue your exploitative stance on artists who have helped your studio build its brand you will quickly come to your senses when they start working for larger studios and tell stories about their “shit jobs” that got them where they want to be in life. Do you want your business to be a weigh-station for developing talent to “pay their dues” at? Do you want to be not a video game brand, but a “my first job horror story” for talent that spreads out into the industry? Think about that long and hard.

    Many of my friends and family work in video games. My own company is branching out to interactive as well. At the level you are at in your career it’s important for you to appreciate you’re standing at a crossroad. Even giving your talent as little as 2% of the net as a royalty is a start. You should be humble and thankful that you’ve found good people who are even willing to talk to you for the amount you’re paying. Let them know you appreciate it. You need them more than they need you. If they were charging you a rate that was standard in the industry (between $500 – $1000 per asset) you’d never be able to realize your own dream of starting a profitable game studio. The question to you is if you want to take your business up or down; it all hinges on the reputation you cultivate for yourself.”

  6. You are truly human garbage. You and all others like you should be the first up against the wall when the revolution comes. It would be funny as hell if the millions of deviantART members decided to boycott the sites that host your crappy games…

    • Everyone
    • August 20th, 2010

    Go screw yourself, guy

    • Elemus
    • August 20th, 2010

    Sir, you are an IDIOT

    • justanadvice
    • August 27th, 2010

    Hi I feel pity for you,
    Don’t take advantage from designer/artist because
    you must remember..they are the one who contribute over than 50%
    of the total projects and also help you pay your bills and etc etc.
    Treat them nice and stop acting like you own a multi billion dollar gambling
    company. Be nice if you are small, and respect somebody who have the skills
    if you dont have the skill/time.

    I myself is a flash developer as well, and i pay my artist with standard
    rate. Perhaps you are new to this industry so you are expecting to gain alot
    of money by cheating the artist or keep them in the dark, well there is no shortcut my friend. If they are unexperieced but have the skills, offer them the standard rate you used to pay to your designer.Thats how you get a new artist in case your regular artist are not available.

    Take my advice because ive been there before,
    right now you are 100% sure what you are doing is right,
    but eventually you will realized you are wrong when nobody wants to work for you.




    I don’t even need to say anything else! everyone else has and I think it’s pretty obvious!

    • Frank Herbert
    • September 15th, 2010

    Dear dude,

    Wow, you really know how to make friends!

    You are clearly a jack ass.

    I have heard that there is a sales coming.
    You can buy or rent your own cheap designer.

    I think it’s 40% off. WOW! What a deal!

    Have you ever think about changing industry?

    Car dealer maybe?

    Yes, that’s it. Pimp on the street.

    There you go mate.



    • phil
    • September 26th, 2010

    Just wanted to show my support amidst all these hateful comments.
    I am very grateful for all the tips you have shared about generating an income from flash games. I hope you keep them coming!

  8. Interesting post!Your bio is really good Christopher.You done a good job by starting blog post.Thanks for sharing your information with us.I also bookmark your site and visit it in future for more info.

  9. Hi the information on this blog is just amazing it keeps me coming back time and time again ,personally i met my wife using this site so i couldnt like it any more i have done my best to promote this blog as i know that others need to read this thing ,Thanks for all your effort spent in making this fabulous resource ! ok,nice one Jake

  10. Hey Christopher Gregorio your information is awesome and you took a good decision by making a blog.Thanks for telling us about your self.I also bookmark your site and visit it in future for more information.

  11. Interesting Post!Hey Christopher,you earn handsome money.I also appreciate your decision by starting blogging.Thanks for sharing your information with us.I also bookmark your site and visit it in future for more information.

  12. What i do not realize is actually how you are now not actually a lot more smartly-appreciated than you might be now. You are very intelligent. You know thus considerably when it comes to this subject, produced me for my part believe it from so many varied angles. Its like women and men are not fascinated until it’s one thing to do with Lady gaga! Your own stuffs excellent. All the time deal with it up!

  13. love the pen name on your blog by the way, Mrs. Anderson…

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